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 Chaos Guide

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PostSubject: Chaos Guide   6/20/2010, 12:45 am

Ok, this guide is for runners to show leechers or to help runners understand how to chaos quickly and effectively.

THIS GUIDE IS BY NO MEANS COMPREHENSIVE AND IS NOT TO BE USED AS THE ONLY WAY TO CHAOS

Depending on WHERE you decide to open your chaos at you may get a choice of places to put your tp. Always place tp at one of the locations denoted by a green 'X'

For the base wing:

Leechers should NOT pass the red lines until AFTER the next red line is cleared.

Left Wing:


Top image: If you open with the left wing tp at the top corner (or the bottom corner and clear around tp as leechers are entering) and leechers dont pass the line until after the second one is cleared. If you are finishing with this wing leechers should not pass the lower red line.
Bottom Image: If you open with left wing tp at top or bottom and keep leechers in their corner or they WILL die. The other corner clear as they come through. Leechers dont pass rightmost red line (if tp is in wing) until after runner starts clearing main wing area.

Top Wing:


Top image: Leechers should be in the corner or they can and WILL lure desis and minions off spawn point
Bottom Image Leechers should NOT pass the red line or they are in halls. Otherwise no danger unless desis spawns right up against the lava there and runner cant distract him fast enough.

Right Wing:


Both: It is suggested that if you open with this wing you tp at the bottom corner to prevent leechers from running around wild. There are usually spawns closer to the top (and the map changes sometimes) which makes the bottom point more logical. Leechers should not pass the red line period.
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